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Description[]

The Comet marksman symbolComet Marksman is an advance profession utilizing weapons that of the fire gun category in Lucent Hearts. It branches off from the Gunner base class similar to that of the Nova Sentinel. Like most of the other advance professions, you can obtain it by completing the certain job change quest.

The Comet Marksman is the pinnacle of expert sniper training for the Gunner path. Not only does the Comet Marksman continue to train in more deadly versions of skills taught to Gunners, but it gains access to a variety of new shots. Studying opponents from afar has given the Comet Marksman a unique insight into the vulnerable points of enemy's armor, allowing them to exploit this weakness for their own gain. They've also perfected the ability to fire off quick, accurate shots, to fully benefit from stunned enemies.

Official Comet Marksman page, Lucent Heart

Skill List[]

Basic[]

DP

Skill Name

Description

Bullseye

Bullseye

Carefully aims and shoots the target to increase Accuracy by 25%. Inficts __% normal attack plus __ points of damage.

Limb locker

Limb-Locker

Inflicts a normal attack plus __ points of damage on a single target. This will also immobilize the target.

Scatter shot

Scatter Shot

Costs 3 times the amount of ammunition to inflict the damage of a normal attack on up to __ enemies within a specified range of 7.5 yards.

Stagger shot

Stagger Shot

Inflicts normal attack damage on the target and reduces its Movement Speed by 105. Temporarily inflicts __% Physical Attack plus 14 points of damage every 2 seconds. This skill cannot be used when target distance is less than 4 yards.

Stock strike

Stock Strike

Inflicts 100% Physical Attack plus __ points of Physical Damage and causes dizziness to an enemy. In the state of dizziness, the chance of being under Physical Critical Hit Attack will increase by 75%.

Stun shot

Stun Shot

Costs four times the amount of gunpowder to fire a bullet with a powerful impact. This will inflict __% of normal attack plus __ points of Physical Damage and cause dizziness to the target. In the state of dizziness, the chance of being under Physical Critical Hit Attack will increase by 75%. This skill cannot be used when target distance is less than 4 yards.

Tranquilizer

Tranquilizer

Makes a target fall asleep. The chance of being under Physical Critical Hit Attack while asleep will increase by 75%. The target will awake early if suffering damage. Not applicable to mechanical/items, demonic creatures or other player characters. This skill cannot be used when target distance is less than 4 yards.

Advance[]

DP

Skill Name

Description

Achillies shot

Achilles’ Shot

It will inflict 100% normal attack plus _ points of Physical Damage that will ignore target’s defense. This skill cannot be used when target distance is less than 4 yards.

Aphonic shot

Aphonic Shot

Immediately stops the hostile target’s spell chant, who will be unable to use Earth, Water, Fire or Air Magic temporarily. This skill cannot be used when the distance from target is less than 4 yards.

Relentless strike

Relentless Strike

Immediately inflicts 100% normal attack plus _ points of damage on a single target and then inflicts _ points of damage every 3 seconds.

Scope shot

Scope Shot

Carefully calculate the trajectory to extend the shooting range by _% and inflict damage of a normal attack on the target.

Sonic boom

Sonic Boom

Costs twice the amount of ammunition to cause sluggishness to the target and another enemy within 4 yards. A sluggish enemy will not be able to move or attack. The target will awake early if suffering damage. Not applicable to mechanical/items, demonic creatures or other player characters.

Trigger happy

Trigger-happy

Shoots rapidly to inflict a normal attack plus _ points of damage on the target.

Skill STR Lv[]

Shows which level you're able to advance your skill's strength.

*Apparently there is no indication that your skill strength level can increase when your character reaches level 70.

Basic[]

36

38

40

42

46

48

50

52

56

58

60

62

64

66

68

70

Bullseye

6

7

8

9

10

Limb-Locker

3

4

5

Scatter Shot

3

4

5

6

Stagger Shot

4

5

6

7

Stock Strike

4

5

6

7

Stun shot

4

5

6

7

Tranquilizer

3

4

Advance[]

36

38

40

42

44

46

48

52

54

58

62

64

66

70

Achilles’ Shot

1

2

3

4

Aphonic Shot

1

2

3

Relentless Strike

1

2

3

4

Scope Shot

1

2

Sonic Boom

1

2

3

4

3

Trigger-Happy

1

2

3

4

Skill Purchase Cost[]

Lv

Number of Skills

Unit Price

Total

36

Four

37,930

151,720

38

Five

59,380

296,900

40

Two

74,880

149,760

42

Three

123,340

370,020

44

Two

150,950

301,900

46

One

222,240

222,240

48

Five

379,200

1,896,000

50

Two

507,020

1,014,040

52

Two

701,900

1,403,800

54

One

976,630

976,630

56

Two

1,432,620

2,865,240

58

Five

1,640,110

8,200,550

60

Four

1,794,310

7,177,240

62

One

2,039,610

2,039,610

64

One

2,282,410

2,282,410

66

Five

2,460,330

12,301,650

68

Three

2,729,490

8,188,470

70

Three

3,006,580

9,019,740

-

-

-

58,857,920

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